👨🚀 Greetings, Commanders!
Here comes the new Development News issue! This time we will tell you about the changes of the new latest update that affected the in-game economics.
■ The Credits limit takes effect from this update for all Commanders. Here you can read more about this limit.
■ The upgrading of all modules has become cheaper! First of all, the costs of upgrading the parameters of modules were reduced. Here you can see the new prices for the threshold levels:
- Level 1 – 1000 Credits;
- Level 10 – 10000 Credits;
- Level 20 – 30000 Credits;
- Level 40 – 100000 Credits;
- Level 60 – 300000 Credits.
The cost of upgrading the purple parameters of modules was changed to a fixed amount – 200000 Credits.
The costs of leveling up the modules were reduced as well:
- Level 1 – 20000 Credits;
- Level 5 – 260000 Credits;
- Level 10 – 560000 Credits;
- Level 15 – 860000 Credits;
- Level 21 – 1200000 Credits.
Also, the costs of breaking the parameters of modules were reduced. Here you can see the new prices for all four threshold levels:
- Level 1 – 1000000 Credits;
- Level 2 – 2000000 Credits;
- Level 3 – 3000000 Credits;
- Level 4 – 4000000 Credits.
The cost of limit-breaking the purple parameters of modules was changed to a fixed amount – 4000000 Credits.
■ Along with that, the number of Credits earned by Commanders within the Ranked Arena battles, was decreased too. It is aimed to regulate the in-game economy as well as to ensure a great experience with Space Arena for both Commanders-newbies and veterans.
The number of Credits Commanders may earn in battles will continue to decrease along with prices reduction for high-level, clan-related, and events-related content. The Commanders’ Credits income will depend mostly on the amount of time spent in the game, but not on the in-game levels reached by Commanders.
And that’s it for today, Commanders! Make sure to share your thoughts regarding this update in our Discord community.
See you all at the Arena!