No. You can buy Celestium in order to pass the level faster, but it will not guarantee that you get into a top 100 players. Your knowledge and understanding of ship classes, characteristics and features of modules are more important.With their help you can beat opponents and increase your rating. You can’t stay in a top 100 without good knowledge of the game and skills to come up with effective builds.
This means that you have reached a difficult level. But such difficulties can be overcome. Try to use different modules, upgrade them, and make new ship builds with them. Try to buy upgrades for ships, because they provide you with more options for placing modules.
Opponents in the usual Arena mode are matched on the basis of criteria of number: ship class, range of levels, odds and rating. Such a system for selecting opponents allows for a better balance of the game.
This happens accidentally because of the current matchmaking rules. However, the system of opponent matchmaking is gradually adjusted, and the probability of fighting with the enemy with a ship of a higher level decreases.
The Damage parameter of weapon modules is the amount of damage done per shot caused to a cell (or cells), and it depends on the type of weapon. It is necessary to pay attention to its Fire Rate parameter in order to understand what damage value will be caused by the module per unit of time.
During the battle different forces affect the ship: the force from the shooting modules on the player’s ship, and the force from the enemy’s ship’s shots. The direction of movements of the ship also depends on what modules have been damaged, and what engines have stopped working. For these reasons, the ship sometimes sharply turns in different directions.
This is the optimal combination of different modules on each ship. The result of the ship’s battles depends on the layout of power units, engines, both combat and protective modules.
Each ship has a limited number of cells and modules.
Each module consumes energy, so the power plants are required, so that they ensure the operation of the modules.
Each module has a mass. The more modules a ship has, the greater the mass of the ship is.
For a ship with a large mass to move and turn faster, you need more powerful engines. Finding the optimal number of power plants that would provide engines, combat and protective modules with energy can be called ship balance.
This is a battle mode between groups of ships without visual observation of the battle.
To participate in battles, you need to buy several ships: the main (usually the largest and most powerful) ship and 8 additional ones.You can participate in a group fight even if you bought fewer ships than necessary, but the chance of victory will decrease.
Fleet Arena is needed for gaming experience. Fleet Arena is available from level 6. To participate in battles, you can buy only those ships that are available in the usual Arena.
Take care in the Fleet Arena, as defeats can be quite expensive.
We advise you to use the Fleet Arena in case you need experience.
This is a mission mode with separate missions and fights with bots. The mode consists of 7 campaigns, and each of them has 7 sectors. The campaign allows you to earn credits, Celestium and experience, as well as To get modified modules.
In all battles in this mode, the enemy is known beforehand: this is a ship with a specific build.
After a defeat, the ship must be repaired. After that you will have the opportunity to try your hand again. The enemy ship will remain the same. The mode becomes available from level 8. When the campaign is completed, replaying the Journey mode becomes impossible.
Some players say that the developers give them ships for free. Is this true, and how can I get a free ship?
Developers do not give free ships to players. Free ships are a bonus for the in-game purchases (for example, the Broadsword ship).
I added about 50 friends to Space Arena to receive a daily bonus. But the bonus does not match the number of added friends. The bonus is much smaller. Is this a bug?
No, this is not a bug. The quantity of Celestium matches your game level.
)I want to see the parameters of my ship after installing the protection modules. Where can I see them?
At the moment, parameters of protection and armor of the ship are not shown in Space Arena.
Therefore, the player should focus on the following indicators: Small Steel Armor has its own parameters of Durability (125 HP) and Armor (3.45).
At the same time, each module of this armor takes exactly one cell of the ship. Therefore, each cell of the ship, equipped with a Small Steel Armor, is protected by 3.45 armor units. each cell with armor will withstand 125 units of damage.
With these parameters you can evaluate the security of your ship. Over time, there will appear more durable types of armor, in which the indicators for HP and Armor are higher.
By comparing these numbers, you can understand which module makes your ship more armored.
Rating is the numerical value that each player has. Rating shows the successfulness of battles. The higher the rating value is, the more successful the player fights.
The rating value, which is proportional to the level of the player, allows the player to take part in the Class battles. There are several leagues of pilots in the game.
Players are assigned to these leagues depending on the rating value. At the moment, the highest leaguesis the League of Masters. This league is for the most masterful pilots. After each fight, the rating changes – either increases, in case of victory, or decreases in case of defeat.
I think it would be better to see the design of the enemy ship during the battle. Why don’t developers introduce this feature?
In an usual Arena, you are shown the general parameters of the enemy ship before the battle. With this help, you can assess the effectiveness of the installed ship modules after the battle is over.
Because of this, players are motivated to continue working on the ship’s build. Showing the full build of the enemy will kill the interest in finding a good build.
Yes, it is possible. To do this, you need to contact the Space Arena support service by email: email@example.com, or leave a request in one of the social networks pages of the game (Facebook, Reddit, Discord). In the application form you should tell us what your gaming nickname is and why you decided to contact us.
The black market is a trading platform for purchasing of upgraded modules with credits. The prefixes “Mk.II” or “Mk.III” are added to the names of the upgraded modules, depending on the improved characteristics. Improved modules require not only enhanced performance, but also reduced performance.
These offers are presented by Space Arena partners. Before passing, you will be notified that the reward is not guaranteed. This is due to the fact that partners may not reward players. If a similar situation has occurred to you, we recommend contacting the support service by email: firstname.lastname@example.org. Please tell about all the offers and sums that need to be deposited.
There should be no problems if you synchronized your account with Facebook or the Google Play Games / Game center on iOS.
We are not planning to introduce such changes in the game in the near future. However, in the future we may start working on it.
The largest ship is Ritari – a supercarrier of 54 levels, the maximum number of cells with all the improvements is 256. The ship costs 10 200 000 credits.
There are 7 types of ships in the game. They differ from each other by the number of cells, shape, presence/absence of support ships:
1) Fighters – one of the most maneuverable classes. However, they are useful only at the beginning, because there are very few cells in a ship.
2) Corvette – has a good flight speed. Corvettes make good support ships.
3) Frigate ships are more spacious, but less maneuverable compared to ships of the Corvette class.
4) Cruiser – in ships of this class, the rotation value of a ship is lower, but they have more module cells.
5) Battleship – most of the ships of this class are equipped with support ships. They have an increased number of cells for modules.
6) Carrier – almost all ships of this class are equipped with support ships. Increased the number of cells compared to the other types. Increased basic turning speed.
7) Supercarrier – the most powerful type of ships. The largest ships in the arena. Good maneuverability. They have support ships.
Special ships were introduced in Space Arena at the same time as the Class battles. You can buy these ships with blueprints, which you can find during studying coordinates of galaxies after you win the Class battles. Some of the special ships are upgraded versions of usual ships. Some ships were introduced for the first time, they tend to have an unusual and interesting design. Special ships are superior to the ships of the same class.
At the moment, there are 8 special ships in Space Arena:
- PSS Sparrow Mk.II – Corvette – level 8
- PSS Miran Mk.II – Frigate – level 14
- PSS EL-K Mk.II – Cruiser – level 25
- Phantom Mk.II – Battleship – level 35
- Eidolon Mk.II – Carrier – level 45
- Mjollnir “Son of Odin” – Supercarrier – level 49
- Ritari Mk.II “Knight of Light” – Supercarrier – level 54
- Khonarl – Supercarrier – level 56
Ship upgrades add extra cells, improving the build of the ship. Due to upgrades, it is possible to install more modules. Ship upgrades are purchased for Celestium. The cost of upgrades depends on a class and a level of a ship. On high levels, the cost of upgrades is quite high, so you should choose the most necessary modifications of extra cells.
If you often win big ships, it means that you came up with a really good build. If you want to create good builds of ships, practice your ideas, analyze them until the ship starts to win at least 50% of all battles. For example, a Scythe ship with a good build can defeat Morningstar and even some Broadswords. You can also ask other players for a piece of advice in the official Space Arena community: Facebook, Reddit, Discord
I have no more ideas of how to upgrade a ship build, and the ship is constantly losing to ships of the same class. What should I do?
In this case, you can ask for advice from other players or read answers for questions from other players that were published earlier. Follow the Space Arena Facebook/ Reddit/ Discord group link and post your question in the relevant discussion.
You need to go to the slot with a ship that is not needed and press the “+” button to select a new ship for this. After purchase, a new ship will replace the old one in the same slot.
The maximum possible number of slots for each player is 10. The first two slots are given to a player for free, the remaining 8 can be purchased by the player for celestium.
At the moment, this ship is impossible to get. Previously, players were asked to buy this ship. The offer was limited in time. Those who did not have time to take advantage of the offer will no longer be able to buy the ship. Perhaps it will be possible to buy this ship again in the future.
A version with 3D ships was released by developers in February 2019 only for the Armor Games platform. This is the web version of Space Arena, which is not synchronized with the mobile one. Perhaps in the future, 3D ships will also be introduced in the mobile version of the game.
At the moment, the ship is worth 13 million credits. You need to collect all the necessary blueprints for purchasing it.
Yes, you can.
There are three types of weapon modules in Space Arena:
– ballistic weapons
– laser weapons
Existing weapon modules differ in the following parameters:
– the amount of damage that causes weapons to different types of protection
– damage rate
– damage area
– breaks shields well
– less effective against armor
– good fire rate
– damage falls on one module
– a small blast radius, the enemy should be as close as possible to the ship
– ineffective against armor
– breaks shields with a lengthy hit on the target
– the damage is being caused over time, the highest damage is at the end of the shot
– damage is caused to one module
– a large blast radius (effective both at large distances and at small ones)
– the target should be within the lasers blast radius as long as possible.
– effective against armor, but less effective against shields
– low fire rate
– explosion damage from missiles fall on more than one module (see the Blast Radius parameter of each module)
– homing weapons, no matter what the radius of the enemy.
Gaussian War Shotgun (GWS) is a level 46 ballistic weapon, an improved version of a common Gaussian Shotgun with increased fire rate, damage and fire range. Destroys shields and gradually breaks through the protective layers.
Modules: general issues
Armor ship can best protect from lasers. For example, Big Solar Armor protects against continuous laser attack, and Big Reactive Armor is considered one of the best defenses on the market as it can absorb damage.
At the moment there is no special protection against quantum weapons. The main thing is to protect the most important modules with armor as much as possible.
This means that the modules have improved features. As a rule, such modules are sold in the finished form on the Black Market, or they are given to the player as a reward for passing the Journey mode. It is also possible to upgrade conventional modules by collecting chips is the Class battles.
Each Repair compartment can restore 2500 health points per battle. At the same time, in one battle each Repair compartment can fix no more than 3 modules.
Modules that are sold on the Black market are visually similar to ordinary ones, but they have different values of some parameters. A module from the Black Market can have both positive and negative differences compared to a ordinary module. The player can choose which parameters are more important for him at the moment.
Weapons from the Black market do not only improve your ship. On the contrary, some of the parameters of the modules are reduced in order to prevent an imbalance from the use of modified weapons. The possibility of improving such weapons will create a too obvious and unfair advantage over other players.
Ballistic weapons work best against shields because it destroys their parts, while lasers go through shields without damaging them. Since shields are fairly well protected from missiles, it is better to install ballistic and rocket weapons. Ballistic weapons will destroy the shields so that missiles can damage the modules of the ship.
You should not install rockets and laser weapons on one ship: lasers do not damage shields, so rockets cannot significantly damage a ship.
There are 5 types of power can be used in engines:
a) Warp power – allows the ship to teleport to another point with a certain time interval
b) Thrust force – affects the ability to move and movement speed.
c) Steer force – allows the ship to turn, and also affects the turning speed of the ship.
d) Thrust boost – increases the movement speed of the ship.
e) Turning boost – increases the rotation speed of the ship.
Yes, the second Warp Engine will slightly reduce the time between teleportations of the vessel.
There are 3 types of protection in Space Arena:
Protection modules are an integral part of every ship. The balanced use of armor and shields can greatly affect the outcome of a battle.
Most armor modules are well protected from ballistic and laser weapons. At the same time, they are less effective against missiles. The most advanced modules protect from almost all types of weapons.
The modules of the shields are well protected from missiles and ballistic weapons, but ineffective against lasers. Shields also consume a lot of energy, that’s why they require installing more power plants.
Defense systems are modules that prevent missiles from hitting the ship, destroying them in a distance.
Each shield has the parameters of Radius and Capacity. If all the cells of the module are inside the range of the shield, they will not receive damage until the shield runs out of power.
The value of Shield Capacity shows how much damage this shield can absorb before it turns off.
The Regeneration Speed value: if the shield still has some power after absorbing damage, it starts to recover at the speed specified in the Maximum Regeneration parameter. There is also a maximum power value for shield recovery. This is the maximum power value specified in the Regeneration Speed parameter.
As a rule, larger shields absorb more damage, but there are also drawbacks. For example, large shields absorb damage even from those projectiles that would never damage your ship; therefore, large shields are destroyed faster. If you do not need to protect a large area of the ship, it is better to install small shields.
- a new format of battles appeared in which opponents are selected by a player level and a ship class
- the opportunity to explore the galaxies to find credits and blueprints for unlocking special ships
- in the technology tree with modules for ships it is possible to improve the parameters module
All players who have reached level 18 can participate in the Class battles.
I try to enter the Class battles, but I get a notification that my rating is too low for the game level. Is this a bug?
No, this is not a bug. This means that your rating does not meet the established limits. These limits on the ratio of rating and player level are based on current player ratings, which is done for fair play. This approach allows you to fight with the players, deliberately lowering their rating to facilitate the game.
For winning class battles, you get chips to improve the modules and the coordinates of the galaxies The latter are necessary for you to study, with the help of which you can find not only additional chips and computational modules, but also drawings for studying special ships.
No, each player has a limit of free Class battles, and each class also has its limit of battles. For example, for Fighters, Corvettes and Frigates, 10 free battles are provided, for Cruisers – 8 battles, for Battleships – 6, for Carriers – 4 free battles, for Supercarriers – 2 battles.
After all free class battles have been spent, you can continue to fight by paying with credits. With each new purchase of Class battle, its value increases.
Free class battles are reset every 7 days
No, the Class battles and the usual Arena are not related in terms of rating.
There are 4 types of galaxies in Space Arena:
- a) Alpha, the simplest and most common type of galaxies
- b) Epsilon
- c) Zeta
- d) Yota, the rarest and most valuable galaxy.
Each type of galaxy has 9 levels (L1-L9) according to the number of player leagues existing in Space Arena.
It depends on the player’s league. The higher the league, the better galaxies you get when you win in a Class battle. Also, do not forget about luck, which also plays a role in getting a galaxy.
It depends on the type of galaxy and its league. The higher the galaxy league, the rarer prizes you get.
I wasted all the energy of the reactor exploring galaxies. Is it possible to restore the energy without waiting?
Yes, if you do not want to wait for the free recovery of reactor energy, you can restore it for celestium.
I have already spent 300,000 credits in the Galaxy Exploration tab, but the galaxy did not appear. What should I do?
You can’t buy galaxies. You can win them in the Class battles. After that, they’ll appear in empty slots in the Galaxy Exploration tab. You paid 300,000 credits for purchasing an additional slot for storing galaxies.
All ordinary modules that are not sold on the Black market are available for upgrading. Modules are upgraded by chips that you get for winning Class battles and exploring galaxies. Each improvement module costs a certain amount of credits.
You need to successfully hack the module to improve its performance. The chance of hacking decreases with each new upgrade, so we recommend that you use computing units. Computing units are designed to increase the chance of hacking modules. Some computating units increase the chance of hacking modules, and reduce the number of chips spent on upgrading, reduce the number of credits, or change the chance (increase the percentage).
A Booster chip is required to upgrade the module to the next level. It is applied after the completion of the cycle of upgrades of all possible parameters of the module. Booster chips can be obtained during galaxy exploration, but they are rarer than ordinary chips.
No, these modules can’t be upgraded, because they are already modified. You can only upgrade their counterparts – the usual modules.
There are two types of currency in Space Arena:
Credits are the usual game currency. With them you can buy ships, modules (including the ones on the Black market). Credits can be earned in a regular Arena, with the help of the Fleet Arena and Galaxy Exploration.
Celestium is a premium currency/ Players can have a very limited amount of it.
With celestium, you can upgrade your ships, buy additional slots, slots for storing the coordinates of galaxies, repairing a ship without waiting for a free repair, and also reload the reactor after Galaxy Exploration. It is also possible to exchange celestium for credits. With the help of celestium you can change your opponent in an ordinary Arena if your opponent is far superior to your ship.
Fleet Arena is the battle between ships fleets. This mode is useful for players who want to gain experience quickly. Perhaps for players who are not interested in gaining experience and earning credits, this battle mode will not be interesting. At the same time, if a player’s level is not high enough to participate in class battles, Fleet Arena is a great way to level up in a short time.
You need to log in to Space Arena through Facebook. This can be done in the Profile tab.
Unfortunately, there is no such possibility at this moment. There is a separate version of Space Arena in the web version, but it is not synchronized with the mobile version. You can play on your PC at Kongregate and Armor Games sites. By the way, you can find 3D ships in the game on the latter platform.
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