Will organic ships add to Space Arena?
Will the mass of the ship affect warp jumping?
Will plasma weapons be added to the game?
Read about it below from the 4th part of the developer’s feedback on your suggestions, commanders!
And do not forget to share under this post about your opinion or a new proposal for the game.
- Make changes to the Warp Drive jumping formula. Set the warp jump time of the ship depending on its mass with modules.
Devs: At first, if we replace the number of cells with the mass in the formula, the ship will begin to teleport much less frequently. In this case, we will have to change the parameter “Warp force”. In the future, we will try to explore the possibility of making such changes.
- Add a new type of weapon: plasma modules that will be very effective against armor. Damage to plasma modules will reduce shields.
Devs: The game already contains modules that penetrate armor by a certain percentage.
Perhaps we will move in that direction. But we don’t plan to introduce modules that ignore armor. - Add prohibition to the use of high-level modules on low-level ships.
Devs: We’ll try to solve this problem in another way – to make changes to the enemy’s selection system so that ships with poorly pumped modules do not come across opponents with heavily pumped modules.
- Add more organic ships like Khonarl to the game, with unusual shapes and designs.
Devs: In the future, we will definitely consider this proposal and try to add something new in an organic style.